Over the course of 2023, I participated in my colleague’s indie project, George & Apple Pie. This is a story driven game with a heavy focus on hand-drawn animations.

Some notable features that I’ve developed include:

  • Responsive 2D character controller, packed with a rather complex animation system, jump input buffers, invincibility frames, pickups, and all the good stuff.
    George
  • Dialogue Graph Editor tool, built with Unity UI Toolkit and utilizing node-based structure.
    The tool allows building dialogue graphs, chaining and grouping nodes, saving and loading created graphs, plus a couple of convenience features, such as clearing or resetting the graph field.
    Dialogue Graph
    Dialogue Graph Editor github
    The tool also comes with the Dialogue Inspector component to attach to game objects, making searching for needed nodes fast and easy.
    Dialogue Finder
  • In-game dialogue UI system, typewriting character dialogues with the option of applying different visual effects to the text.
  • Cutscene editor, made of Unity Timeline tool and custom timeline tracks and clips.
    Custom timeline